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Maya » 02.12.2008 » by gearup
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.. 5.5 / 10 .. (2 votes)
In this Maya Lighting tutorial series by CGInstructor.com we will post 18 video tutorials on regular intervals, so you can learn everything about maya lighting as learning in a class, this is a second part of the series.
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Maya » 02.12.2008 » by gearup
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.. 10.0 / 10 .. (1 vote)
In this Maya Lighting tutorial series by CGInstructor.com we will post 18 video tutorials on regular intervals, so you can learn everything about maya lighting as learning in a class.
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Maya » 30.11.2008 » by gearup
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.. 4.5 / 10 .. (2 votes)
Learn how to use real world physics to drive advanced simulations within Maya.
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Maya » 30.11.2008 » by gearup
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.. 3.0 / 10 .. (1 vote)
Learn how to use real world physics to drive advanced simulations within Maya.
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Maya » 16.11.2008 » by gearup
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.. 1.0 / 10 .. (1 vote)
There has been discussion again on Maya highend3d mailing list about the UV distortion caused by polygon smoothing in Maya...
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Maya » 04.11.2008 » by gearup
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.. 6.0 / 10 .. (7 votes)
Sprite - Based Particle Tree's offer a much better looking tree in today's real time games. I would personally not normally recommend these types of trees' as 'overall' coverage in your real time game, but when used in conjunction with the normal...
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Maya » 31.10.2008 » by cgsutra
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.. 4.5 / 10 .. (4 votes)
Learn how to simplify the mental ray bump network using mib_bump_map2 node.
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Maya » 31.10.2008 » by cgsutra
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.. 6.5 / 10 .. (2 votes)
Create mental ray bump network.
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Maya » 31.10.2008 » by cgsutra
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.. 5.3 / 10 .. (3 votes)
How to stack or cascade multiple bump nodes.
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Maya » 31.10.2008 » by cgsutra
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.. 0.0 / 10 .. (0 votes)
Learn how to use provide3dinfo attribute of bump2d node.It is used to bump map layered textures.
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