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C and C++ » 15.12.2007 » by who
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In this lesson, you will learn backface culling, one of the easiest ways to speed up an OpenGL program.
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C and C++ » 15.12.2007 » by who
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In this lesson, you will learn how to add a fog effect.
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C and C++ » 15.12.2007 » by who
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In this lesson, you will learn how to add a reflective surface to a 3D scene.
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C and C++ » 15.12.2007 » by who
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In this lesson, you will learn what a particle system is and types of phenomena it can simulate and will go through one particular particle engine.
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C and C++ » 15.12.2007 » by who
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.. 5.5 / 10 .. (2 votes)
In this lesson, you will learn how to use alpha blending to simulate transparent objects.
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C and C++ » 15.12.2007 » by who
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This lesson puts everything in previous lessons together, in order to crystallize what you have learned.
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C and C++ » 15.12.2007 » by who
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In this lesson, you will get an overview of the problem of collision detection and some common techniques, and you will learn how to use an octree to solve certain collision detection problems.
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C and C++ » 15.12.2007 » by who
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In this lesson, you will learn one way to make 3D animation.
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C and C++ » 15.12.2007 » by who
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In this lesson, you will learn how to draw text in OpenGL.
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C and C++ » 15.12.2007 » by who
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In this lesson, you will learn how to load a 3D terrain from an image file and draw it onto the screen.
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