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Cinema 4D » 16.12.2007 » by who
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.. 6.7 / 10 .. (34 votes)
This video tutorial by 3DCrew covers the creation of a realistic Christmas tree branch using splines and the Hair Department plugin.
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Cinema 4D » 16.12.2007 » by who
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.. 5.8 / 10 .. (5 votes)
This video tutorial shows one way to quickly make a boat propellor using a simple hypernurbs control mesh, face extrusion, twist, and bulge.
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Cinema 4D » 14.12.2007 » by who
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.. 3.3 / 10 .. (4 votes)
Glass can be a difficult material to capture correctly in a 3D program. Ordinary glass presents us with extremes in nearly every surface attribute.
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Cinema 4D » 14.12.2007 » by who
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.. 4.8 / 10 .. (5 votes)
This tutorial is not aimed at beginners to C4D - it assumes that you know how to use the poly modelling tools and how to navigate the various attribute panes in the program.
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Cinema 4D » 14.12.2007 » by who
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.. 4.2 / 10 .. (5 votes)
In this tutorial I will examine a few different strategies for achieving a realistic skin shader in Cinema 4D.
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Cinema 4D » 14.12.2007 » by who
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.. 4.4 / 10 .. (5 votes)
In the early days of 3D video games, textures on surfaces consisted of color information only. The texture would be a picture of whatever material the designer was trying to convey - brick, stone, vegetation, wood, etc.
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Cinema 4D » 14.12.2007 » by who
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.. 4.2 / 10 .. (5 votes)
In the first part of this tutorial, we saw that we can get excellent results from Cinema 4D's Global Illumination render in as little as half the time by tweaking the rendering parameters.
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Cinema 4D » 14.12.2007 » by who
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.. 4.3 / 10 .. (6 votes)
One of the most realistic ways to present a model in Cinema 4D is through the use of global illumination. Cinema 4D uses the term Global Illumination to describe their Radiosity solution.
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Cinema 4D » 14.12.2007 » by who
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.. 3.0 / 10 .. (2 votes)
Occasionally the question arises as to how to reproduce the "real" color of light sources in a rendered environment. I set out to research this subject, and found a lot of very contradictory information.
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Cinema 4D » 14.12.2007 » by who
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.. 4.0 / 10 .. (3 votes)
I have received several emails asking how to use the ring textures for planets like Saturn or Uranus. The method is simple, but not very intuitive. This will be a quick lesson in how to use the Bend modifer.
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