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Cinema 4D » 17.12.2007 » by biohazard
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.. 5.0 / 10 .. (2 votes)
Here's the 4 new selection tools in rel 9 demonstrated:
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Cinema 4D » 17.12.2007 » by biohazard
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.. 5.5 / 10 .. (2 votes)
Here's a mini tutorial from our rel 9 review demonstrating using the slide tool.
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Cinema 4D » 17.12.2007 » by biohazard
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.. 5.7 / 10 .. (27 votes)
Here's how to move the axis of an object around. Covers snapping and using the Axis Centre plugin. Note that in Rel 10 the Axis Center Plugin is now built into C4D. It works virtually the same as shown in the video.
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Cinema 4D » 16.12.2007 » by who
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.. 4.6 / 10 .. (8 votes)
Here's a 40 minute beginners modeling tutorial in Release 9. You should be able to model in earlier versions and Release 10 owners should have no problems following since the modelling tools are just the same. 58.7mb in total. Split into 3 downloads.
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Cinema 4D » 16.12.2007 » by who
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.. 6.1 / 10 .. (53 votes)
Here's a 39 minute tutorial on modelling a gold coin. The same methods could be used to model a medal as well.
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Cinema 4D » 16.12.2007 » by who
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.. 6.3 / 10 .. (14 votes)
Here's a beginners modelling tutorial on how to make dice. Rather than using booleans the tutorial shows you how to do it by regular polygon / point modelling.
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Cinema 4D » 16.12.2007 » by who
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.. 7.3 / 10 .. (4 votes)
To celebrate the Cafe's 1st birthday, here's a little treat. Features a guest appearance by Mr Bean.
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Cinema 4D » 16.12.2007 » by who
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.. 6.1 / 10 .. (9 votes)
At the end of the tutorial 3DKiwi briefly shows how to set up a Sketch & Toon render. This is optional and the Sketch & Toon module is not required to complete the modelling.
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Cinema 4D » 16.12.2007 » by who
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.. 3.8 / 10 .. (5 votes)
Here's an in 48 minute depth tutorial on modeling a simple cartoon type character "Sausageman" ready for animating. The tutorial should be able to be completed by users with CE6 upwards.
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Cinema 4D » 16.12.2007 » by who
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.. 5.3 / 10 .. (3 votes)
The tutorial covers using the background / reference image options in C4D including how to set up an alpha channel in Photoshop, projecting splines and building up polygons in an empty polygon object using the structure manager.
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