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Search results for this tag: shader.

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Maya » 17.01.2011 » by gearup
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.. 3.6 / 10 .. (5 votes)
In this tutorial, Ivan Krushkov walks us through how to use Maya’s mia_roundcorners shader to add a bevelled look to the edges of your model at render-time! Let’s take a look…
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Maya » 19.07.2010 » by cgsutra
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.. 5.2 / 10 .. (6 votes)
In this tutorial first we will make lava using Maya particles and than we will study the process of creating lava inside of Realflow. We will also create Lava shader.
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Maya » 23.10.2009 » by 3DTutorialZone.com
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.. 4.1 / 10 .. (7 votes)
This tutorial teaches you how materials work, and how to create materials in Maya.
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Maya » 11.09.2009 » by cgsutra
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.. 5.3 / 10 .. (4 votes)
Learn how to create lava using maya classical particles and also learn how to create lava shader.
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Maya » 17.08.2009 » by 3DTutorialZone.com
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.. 5.3 / 10 .. (3 votes)
This tutorial will teach you how to create a halftone pattern effect inside Maya.
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Maya » 17.07.2009 » by 3DTutorialZone.com
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.. 6.7 / 10 .. (3 votes)
This tutorial covers in depth how to use the Hypershade in Maya. It also covers how to use the basic shader network.
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Maya » 21.01.2009 » by gearup
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.. 6.0 / 10 .. (4 votes)
This tutorial will teach you the differences of displacement and bump maps and normal maps and how to assign them to a shader and a model.
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Eyeon Fusion » 06.11.2008 » by cgsutra
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.. 7.5 / 10 .. (8 votes)
Learn how to create interactive highlight system for rendered image in fusion using shader tool..
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Eyeon Fusion » 31.10.2008 » by cgsutra
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.. 7.1 / 10 .. (15 votes)
Depth Fog or Fog tool is used to simulate fog in rendered image. This tool makes use of Z-buffer channel to create fog effect, fog then can be placed in front of behind various object in your image.
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Eyeon Fusion » 04.08.2008 » by cgsutra
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.. 8.4 / 10 .. (8 votes)
Texture tool controls the mapping of texture in rendered image. You can assign a texture that can be wrapped around the elements in your image. Like Shader tool in works only when image has the UV channels. In this tutorial we will use the same RPF format that we have used in Shader Tool. Object IDs
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