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Eyeon Fusion » 26.03.2012 » by cgsutra
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.. 6.4 / 10 .. (38 votes)
In this tutorial you will create a storm on a distant star using Fusion particles, materials, textures, and 3D environment.
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3D Studio Max » 07.06.2011 » by gearup
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.. 4.8 / 10 .. (10 votes)
In this tutorial, author Cristian Pop will show us how to use ParticleFlow to cover our scenes with snow, procedurally. Using a simple ParticleFlow setup, we’ll be able to create impressive snow scenes, in a short time. Let’s take a look!
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Maya » 15.09.2010 » by cgsutra
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.. 5.8 / 10 .. (11 votes)
In this quick tip tutorial we will learn how to make Maya particles visible to reflections and refractions.
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Adobe After Effects » 08.09.2010 » by tewoos
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.. 5.8 / 10 .. (11 votes)
In this tutorial you’ll learn how to create nice looking particle-generated 3D text. Instead of faking the 3D look, let Particular draw whatever shape or design you want in actual 3D space and bring your fancy titles to a new level!
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Maya » 19.07.2010 » by cgsutra
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.. 5.2 / 10 .. (6 votes)
In this tutorial first we will make lava using Maya particles and than we will study the process of creating lava inside of Realflow. We will also create Lava shader.
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Adobe Flash » 12.04.2010 » by Phyxx
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.. 3.0 / 10 .. (2 votes)
In this tutorial we look at setting up FlashDevelop for use with the Stardust and the ND3D 3D engine. Demo and source code included.
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Adobe Flash » 12.04.2010 » by Phyxx
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.. 0.0 / 10 .. (0 votes)
In this tutorial we take a look at the code that is required to integrate Stardust and Papervision. Demo and source code included.
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Adobe Flash » 12.04.2010 » by Phyxx
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.. 3.5 / 10 .. (2 votes)
In this tutorial we look at how to set up FlashDevelop for use with Stardust and Papervision to create true 3D particle systems. Demo and source code included.
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Adobe Flash » 08.04.2010 » by Phyxx
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.. 4.3 / 10 .. (7 votes)
In this tutorial we take a look at how a basic Stardust particle system is created. Demo and source code included.
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Adobe Flash » 08.04.2010 » by Phyxx
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.. 4.8 / 10 .. (5 votes)
In this tutorial we take a look at setting up FlashDevelop to use the Stardust library. Demo and source code included.
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