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3D Studio Max » 20.08.2009 » by gearup
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.. 5.4 / 10 .. (16 votes)
In this video, from “Rendering with mental ray in 3ds Max 2010”, learn how to combine two of mental ray’s most powerful features, Global Illumination and Final Gather.
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3D Studio Max » 06.12.2008 » by gearup
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.. 6.0 / 10 .. (4 votes)
In this tutorial I cover the use of simple global illumination in 3D Studio MAX.
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Maya » 28.05.2008 » by biohazard
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.. 6.0 / 10 .. (25 votes)
Currently, one of the best ways of achieving photo-realistic imagery is to render using Mental Ray for Maya. Mental Ray offers a Global Illumination and Final Gather solution, which when combined, simulates the physics of real world lighting effects...
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Maya » 25.04.2008 » by gearup
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.. 4.6 / 10 .. (9 votes)
This tutorial goes through a method of setting up a Ambient occlusion pass in Maya to add more depth and realism to 3d graphics. Ambient occlusion is a way of faking Global illumination with comporable results but faster rendering times.
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3D Studio Max » 03.04.2008 » by mayafishing
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.. 5.9 / 10 .. (24 votes)
In this tutorial we will try to teach you how to use the Ambient Occlusion shader combined with caustics to create a fake global illumination effect.
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Cinema 4D » 14.12.2007 » by who
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.. 4.2 / 10 .. (5 votes)
In the first part of this tutorial, we saw that we can get excellent results from Cinema 4D's Global Illumination render in as little as half the time by tweaking the rendering parameters.
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Cinema 4D » 14.12.2007 » by who
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.. 4.3 / 10 .. (6 votes)
One of the most realistic ways to present a model in Cinema 4D is through the use of global illumination. Cinema 4D uses the term Global Illumination to describe their Radiosity solution.
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3D Studio Max » 19.10.2007 » by biohazard
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.. 3.5 / 10 .. (2 votes)
In this tutorials I will show how to create nifty looking global illumination and sun lighting.
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3D Studio Max » 19.10.2007 » by biohazard
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.. 8.0 / 10 .. (1 vote)
In this tutorials I will show how to create nifty looking global illumination and sun lighting.
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3D Studio Max » 20.04.2007 » by guest
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.. 2.0 / 10 .. (2 votes)
Using VRay Global Illumination GI for Realistic Lighting in 3D Studio Max
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