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Search results for this tag: camera.
69 tutorials have been found in database.
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Adobe Photoshop » 17.06.2012 » by Graphisutra
If you have photos on your blog or website, this polaroid photo technique will make them catchy and beautifully displayed.
Adobe Photoshop » 05.05.2011 » by gearup
In this tutorial, we will create a Polaroid camera icon. We will use lots of layer styles and draw manually with the brush tool to achieve a realistic appearance. Let’s get started!
Adobe After Effects » 08.01.2011 » by gearup
In this tutorial, we’re going to look at creating a 3D depth matte from Real footage. We’ll matchmove the footage with The Foundry’s plug-in CameraTracker, and create 3D layers that match the Footage to get a “3D model” of the scene.
3D Studio Max » 07.01.2011 » by gearup
In today’s quicktip tutorial, Pratik Gulati continues on from where he left off in his extremely popular Modeling from Photographic Reference post, and takes a look at how to setup camera projections in 3DsMax using the Camera Map Per Pixel shader. Let’s take a look…
Adobe After Effects » 25.08.2010 » by tewoos
In this tutorial we’ll combine basic shapes to make a camera silloutte in Photoshop before bringing it over to After Effects.
Adobe After Effects » 03.08.2010 » by tewoos
In this tutorial, you’ll find everything you need to make a Stereoscopic 3D Video, I’ll explain how to make a 3D video with real camera footage or with 3D software (3Ds Max, Blender, Cinema 4D…)
Adobe Flash » 22.03.2010 » by Phyxx
The hover camera provides a convenient way to view a 3D object or target point in space. This tutorial shows you how to setup a hover camera in Away3D Lite and Haxe. Demo and source code included.
Adobe Flash » 22.01.2010 » by Phyxx
In this tutorial we allow the view of the isometric scene to be moved with the mouse.
Adobe Flash » 24.09.2009 » by Phyxx
Learn how to use the Hover Camera in Away3D Lite. Demo and source code included.
Adobe Flash » 18.09.2009 » by Phyxx
Learn how to use the Target Camera in Away3D Lite. Demo and source code included.