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Search results for this tag: beginner.
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Adobe Photoshop » 09.01.2012 » by jawwad
By the end of this tutorial you shall be able to create intriguing photo manipulations all on your own. All it takes is a little imagination. Good luck with that.
Adobe Photoshop » 15.07.2011 » by jawwad
In this tutorial you are going to learn how to use the Replace Color Tool in Adobe Photoshop. As the name suggests, we shall simply replace a certain color with our color of choice.
Adobe Flash » 21.06.2011 » by gearup
Hi, friends. The main highlight of this tutorial is accurate hit detection of a generated laser. This kind of AI is useful in making action games, especially in the case of security intelligence with cameras, laser guns etc. So put your rocket on your back, countdown starts..
3D Studio Max » 07.06.2011 » by gearup
In this tutorial, author Cristian Pop will show us how to use ParticleFlow to cover our scenes with snow, procedurally. Using a simple ParticleFlow setup, we’ll be able to create impressive snow scenes, in a short time. Let’s take a look!
Adobe Flash » 24.05.2011 » by gearup
In this tutorial, we’ll learn how to use AS3 to create an RIA that can modify the color properties of an image, such as Brightness, Contrast, Hue and Saturation. Read on!
Maya » 17.05.2011 » by gearup
In today’s quick tip, Dimitar Katerov will explain what proxy objects are, and how they can be used to render an insane amount of polygons in a single scene. If you’ve ever gone through the pain inducing task of trying to render a scene with a few hundred high-res tree models.
Adobe Flash » 12.05.2011 » by gearup
In this tutorial, we’ll be building a class file that creates a stylized mask for any DisplayObject. The mask will be based on Perlin noise, and create an effect of growing holes that progressively “eat away” at the DisplayObject until it is completely obscured.
Adobe Illustrator » 12.05.2011 » by gearup
Follow this tutorial and you will find out how to draw a clock that goes round and round to the infinite with the help of Adobe Illustrator’s Art Brushes. You will also learn some tricks on how to make all the hours and the divisions to fit perfectly.
3D Studio Max » 10.05.2011 » by gearup
In today’s quick tip we’ll look at the basics of subdivision modeling and why it’s necessary to add extra geometry to a model before adding subdivision. We’ll briefly discuss how subdivision works and how to maintain control over a model’s look after smoothing has been applied.
Cinema 4D » 05.05.2011 » by gearup
In today’s quick tip, new Cgtuts+ author Santiago Degetau will show new users how to create a basic render setup with lighting and Global Illumination in Cimema4D.